Review: 3/5
High octane thrills. Explosions. Car Crashes. Gunfire. Powerful female characters that don’t need no man. The film “Mad Max: Fury Road” delivers spectacular visuals and an amazing story that left expectations high for the video game released just a few months later. Unfortunately, it falls short of these expectations.
Go here, shoot this, maybe blow that thing up, drive for 10 minutes, meet some guy that hates you, try to get him to like you, rinse and repeat. The Mad Max video game is monotonous at best and at times can put you to sleep. The action sequences are fast paced and thrilling but repetitive. After the 40th time, they lose their luster and fall flat compared to any action sequences seen in the film.
The plot of the game follows “Mad” Max Rockatansky as he once again loses his Interceptor, “the Black on Black,” and is captured by the War Boys, a large population of meaningless grunts that are killed in droves throughout the game. Max then befriends a hunchbacked mechanic who promises to build him a new car and worships Max as some sort of messiah-like figure. He later inexplicably meets a wandering mystic by the name of Griffa, who spends his screen time spouting nonsense before drugging Max and giving him a bunch of super human abilities. These abilities include the useful, such as a one-in-a-hundred chance of receiving one extra bullet when looting a corpse, and the more mundane, such as needing less water to survive then before.
Overall, the game is a fun third-person vehicular manslaughter simulator, but this is where the fun ends. The plot is muddled and the action is repetitive. The gameplay itself is akin to reputation grinding in MMORPGs like “World of Warcraft.” This game went on sale on multiple websites in its first week of release, often a precursor to a game’s failure, and for good reason—it is simply not worth the $59.99 that publishers want for it.