The worst thing about The King’s League is that the game ends well before the fun does. The game, distributed by Armor Games and designed by KurechII, allows you to play through a competition, started by an aging king searching for his successor. To win you must raise an army and train it to fight, while managing the food and gold necessary to keep your troops fed and provisioned.
Game play varies, switching quickly between troop training, territory conquest, questing and the competition of the Kings League. At its heart this game is about resource management, and your main resource is time, having only a month to raise your army. Each type of training takes a certain number of days; the same goes for quests, conquest and recruiting new troups. At the end of the month you have to be ready to fight for the crown. While you can train right up to the start of the battle, you may not quest or invade the week before the tournament.
What keeps the game fun is frantically trying to click everything before the clock runs out and that you have to fight. During the fights you have no control; all you can do is hope your army is good enough, that you have selected the right type of units and then see what happens.
While I am usually not a fan of games in which I do not control the actual action, this time the battles provide a nice break from the frantic button clicking. And let me make a quick aside here; while the button clicking might be frantic it is not button mashing. You are always looking for a specific button, a specific click. So the battles provide a bit of a break from the precise, quick clicks that play through the rest of the game.
At the end, I felt I had just built a force that could take on the world. And then the game ended. Sure I could go back and play again but then I would be building my army from the ground up. I would be restarting all over again, not getting to play my own badass army.
This game is good for about half an hour to 45 minutes of diversion from an otherwise busy day.